Wednesday, 20 August 2008

'Emily' will set a new precedent for photo-realistic characters in video games

Emily was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated.

She is considered to be one of the first animations to have overleapt a long-standing barrier known as 'uncanny valley' - which refers to the perception that animation looks less realistic as it approaches human likeness.

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