Wednesday, 29 October 2008

Startup Marries Games to Grid Computing

Web game developers can make decent money through advertising, but that revenue generally depends on clickthroughs and other variables beyond their control. What if they could earn some cash simply by making their games popular? That’s essentially the value proposition of Plura Processing, a startup that sells distributed network computing power.

Backed by $2 million in funding from Houston’s Creeris Ventures, Plura was founded in 2007 on the observation that “There is an immense amount of excess computing power wasting away on everyone’s home computers. We thought a technology that could tap into that power in a safe way could be game-changing to high-performance computing and cloud computing

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