About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Wednesday 9 September 2009

Thanks to mobile phones, augmented reality could be far more accessible—and useful—than virtual reality



VIRTUAL reality never quite lived up to the hype. In the 1990s films such as “Lawnmower Man” and “The Matrix” depicted computer-generated worlds in which people could completely immerse themselves. In some respects this technology has become widespread: think of all those video-game consoles capable of depicting vivid, photorealistic environments, for example. What is missing, however, is a convincing sense of immersion. Virtual reality (VR) doesn’t feel like reality.

One way to address this is to use fancy peripherals—gloves, helmets and so forth—to make immersion in a virtual world seem more realistic. But there is another approach: that taken by VR’s sibling, augmented reality (AR). Rather than trying to create an entirely simulated environment, AR starts with reality itself and then augments it. “In augmented reality you are overlaying digital information on top of the real world,” says Jyri Huopaniemi, director of the Nokia Research Centre in Tampere, Finland. Using a display, such as the screen of a mobile phone, you see a live view of the world around you—but with digital annotations, graphics and other information superimposed upon it.

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Zooming Interfaces for Augmented Reality



http://www.techcrunch.com/2009/09/07/making-augmented-reality-browsers-even-better-with-panoramic-and-birds-eye-zooming/


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Check the latest posts from this blog here.
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Serious Games Portal Site
@seriousgames

Saturday 5 September 2009

Amazon uk