About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Saturday, 20 December 2008

HP Mini 1000 netbook

10″ screen, a 60 gigabyte hard drive, a gigabyte of RAM, a 1.6 GHz Intel Atom N270 processor, and - rare for this category - a keyboard that’s almost full size (92%). Plus it weighs under 2 and a half pounds.









World of Warcraft on HP Mini 1000:



HD 720p on HP Mini 1000:



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Basics of the semantic web - web 3.0 ?



http://en.wikipedia.org/wiki/Microformats

http://en.wikipedia.org/wiki/RDFa

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Giant Bomb - Games of the Year

PC:









Wii:









PS3:









xBox360:










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Friday, 19 December 2008

2000-year-old computer and robot recreated

A working model of an ancient computer was recently recreated in London:


The so-called "Antikythera mechanism" has puzzled historians since it was salvaged from an ancient shipwreck near the Greek island of Antikythera in 1901. It dates back to about 100 BC, and consists of more than 30 bronze gear wheels and pointers, enclosed in a wooden case.

The device is by far the most advanced scientific instrument to survive from antiquity - nothing else close to its complexity shows up in archaeological records for more than 1200 years, when mechanical clocks appeared in medieval Europe.

The Antikythera mechanism is thought to be a mechanical computer, which used sophisticated algorithms to calculate the motions of celestial bodies.


http://www.newscientist.com/data/images/archive/2686/26861602.jpg

http://www.newscientist.com/article/mg20026861.600-decoding-the-2000yearold-computer.html

http://www.decodingtheheavens.com/






Who built the first programmable robot? It's almost impossible to tell, and most people would put good money on Leonardo da Vinci. But now Noel Sharkey, a computer scientist at the University of Sheffield, UK, has traced the technology way back to ancient Alexandria.

In about 60 AD, a Greek engineer called Hero constructed a three-wheeled cart that could carry a group of automata to the front of a stage where they would perform for an audience. Power came from a falling weight that pulled on string wrapped round the cart's drive axle, and Sharkey reckons this string-based control mechanism is exactly equivalent to a modern programming language.


http://www.newscientist.com/blog/technology/2007/07/programmable-robot-from-60ad.html


Ben Crystall explains how he recreated a programmable robot dating from 60AD.



http://en.wikipedia.org/wiki/Hero_of_Alexandria

http://www.history.rochester.edu/steam/hero/

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Euronews: Serious games in France



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PS3: It may not be selling as a games console but it makes a great supercomputer



UMass Dartmouth Physics Professor Gaurav Khanna and UMass Dartmouth Principal Investigator Chris Poulin have created a step-by-step guide to building a home-brewed supercomputer that can reduce the cost of university and general computing research.

http://www.physorg.com/news148749271.html

http://www.ps3cluster.org/


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First Round Capital Holiday Card - Startups still dancing in spite of the economy





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Visual History: 30 years of Apple products



Behind the magic curtain of the Steve Jobs keynote:
http://www.guardian.co.uk/technology/2006/jan/05/newmedia.media1

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Thursday, 18 December 2008

Peek Email Device - the luddites blackberry ?



The Peek, which bears more than a passing resemblance to the classic calculator, was built to send and receive e-mail. That's it (apart from some SMS). It doesn't do anything else. Nothing. No phone. No internet access. No camera. No music player. Zilch. Nada. Nichts. Just e-mail. It's about as stripped down a tech device as exists — or has ever existed.


http://www.wired.com/reviews/product/peek_email_device


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Microsoft ESP - Rich Simulation Platform





http://www.microsoft.com/esp/

http://keixaw.bay.livefilestore.com/y1p59EYpCoJtTZ_U7bspnym2rGYrDiHzOTx6uERuU9XRkKUlItaLzHBXCIFs-jQ_Lx79aiDNX69Qus/ESP_Datasheet_2008.pdf

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2008 Survey of Educators in Second Life - Will Education Save SL ?



In May of 2008, the NMC conducted its second annual survey of educators in Second Life, provided as
a yearly snapshot of the demographics and activities of educators who are active in Second Life. This year, 358 individuals responded to the survey, a 170% increase from the number who answered in 2007.

http://www.nmc.org/pdf/2008-sl-survey.pdf

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Do We Need More Torture in Videogames ?



To play World of Warcraft now, you've got to be a torturer.

In the recent expansion pack Wrath of the Lich King, there's a quest called "The Art of Persuasion" that requires you to extract information from a tied-up sorcerer. You do this by stinging him repeatedly with a creepy instrument called the "Neural Needler," a device that "inflicts incredible pain to target, but does no lasting damage." After a few minutes, the sorcerer coughs up the info.

As you'd imagine, this little slice of Abu Ghraib set the gameosphere alight with blistering, ideologically freighted debate. Some gamers were straightforwardly creeped out. Others were blasé; games already contain bucketsful of senseless slaughter, they figured, so is torture really worse?

Pioneering game designer Richard Bartle argued that the quest violated in-game canon, since the quest is forced upon people playing with narratively "good" Alliance characters (as opposed to WoW's evil Horde characters). In the end, the Art of Persuasion quest poses a big cultural, aesthetic and political question: Should games include torture?


http://www.wired.com/gaming/virtualworlds/commentary/games/2008/12/gamesfrontiers_1215

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Amazon uk