About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Monday 23 April 2007

ACT UK: The UK centre for construction management training using virtual reality stimulation technology.

A £6.3 million bid to establish the UK’s first advanced construction technology and training centre in Coventry has been approved by regional development agency Advantage West Midlands.

Building work on the ground breaking ACT-UK National Centre for Advanced Construction Technologies, at the Coventry University Technology Park, in Puma Way, is expected to start in spring 2007.

The scheme is to be officially launched in the New Year at an event whose keynote speakers will be Sir John Egan, the former boss of Jaguar, and Sir Michael Latham, whose Government-commissioned reports on improving efficiency, quality and working practices within construction have changed the face of the industry.

The centre aims to address skills shortages, improve the quality and quantity of training and sustain a life-long learning culture within the industry.

The flagship centre will offer training and induction courses from primary school level through to advanced management training for experienced construction staff and professionals.

A key part of the flagship project will be the Building Management Simulation Centre - a large virtual reality simulation theatre which will recreate a construction site environment and use professional actors to create a ‘real life’ on site scenario for training and developing construction managers.

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