About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Saturday, 13 December 2008

iPhone Applications that put historical documents in your pocket

Everyone understands what an owner’s manual is for, right? It’s nothing more than a guide for making the most of a product, whether it’s an appliance or a car or a hand-held device that lets you talk to your friends, check your e-mail and surf the Web. Wise people read the manual.

America needs an operating manual as much as any mundane piece of hardware, and arguably more so. It’s a big country with a rich history and a unique place in the world. Preserving America and improving it—isn’t that what our laws and elections are about? Abraham Lincoln made the case, more or less, in an 1838 speech to the Young Men’s Lyceum of Springfield, Illinois. “Let reverence for the laws,” Lincoln said, “be breathed by every American mother, to the lisping babe, that prattles on her lap—let it be taught in schools, in seminaries, and in colleges;—let it be written in Primmers (sic), spelling books, and in Almanacs;—let it be preached from the pulpit, proclaimed in legislative halls, and enforced in courts of justice.”

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