About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Sunday, 8 February 2009

Cognitive Computing Project Aims to Reverse-Engineer the Mind



Imagine a computer that can process text, video and audio in an instant, solve problems on the fly, and do it all while consuming just 10 watts of power.

It would be the ultimate computing machine if it were built with silicon instead of human nerve cells.


Compare that to current computers, which require extensive, custom programming for each application, consume hundreds of watts in power, and are still not fast enough. So it's no surprise that some computer scientists want to go back to the drawing board and try building computers that more closely emulate nature.

"The plan is to engineer the mind by reverse-engineering the brain," says Dharmendra Modha, manager of the cognitive computing project at IBM Almaden Research Center.

In what could be one of the most ambitious computing projects ever, neuroscientists, computer engineers and psychologists are coming together in a bid to create an entirely new computing architecture that can simulate the brain's abilities for perception, interaction and cognition. All that, while being small enough to fit into a lunch box and consuming extremely small amounts of power.

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