About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Tuesday, 28 April 2009

"Happy Night" : serious game about the danger of over-alcohol

www.secrethappynight.com

The story : you are a secret agent on the field

You name is Jacques Baveur, one of the most efficient agent of the ASPE, the Pan-European Security Agency. You are tailing a dangerous synthetic animal smuggler who seems to be involved in a probably huge scale conspiracy. It’s nearly 22:00, we are the 3rd april 2028, when your tracking brings you to the Happy Night club. The smuggler just gets inside, with a black synthetic poodle on leash. It’s now up to you to expose all the dark secrets lurking at the Happy Night, the new place to be of the local nightlife...





Too much alcohol kills drunkness


Happy Night” is a Serious Game developed by Succubus Interactive, in partnership with the communication agency Double Mixte, on behalf of Nantes Health Department. “Drinking yes, but not too much!” is the message sent to young people (main target: 12-25 years old). Based on the serious game concept, “Happy Night” is a point&clic adventure game used as a tool to pass prevention and sensibilization messages about the danger of over-alcohol and binge drinking. “In order to pursue and enforce the prevention projects settled by the city Health Department, the choice of a serious game became an obvious option regarding the complexity of the subject and the average age of the target audience” reported Nadya Jahan, head of business development at Succubus Interactive.

www.jeuxserieux.fr
www.succubus.fr

Wednesday, 20 February 2008

A new era in internet shopping



Online 3D virtual shopping malls that link directly to your online store!




TheMall.tv © is a new exciting innovation that is set to change the way people search and shop online. Forget trying to get listed in text based seach engines, your customers can find your store quickly and easily in our fully interactive virtual malls.

This is a unique opportunity for advertisers to get ahead of the game, so register for your free demo account today and experience the unique features on offer.

http://www.themall.tv


Nadya JAHAN
SUCCUBUS interactive
nadya.jahan@succubus.fr
www.succubus.fr

Tuesday, 19 February 2008

Save The Planet With IBM's PowerUp Game

IBM has launched a free, 3-D online game that challenges teens to help save the planet "Helios" from sandstorms, floods, and "SmogGobs" before natural resources are depleted.




Can teenagers fend off ecological disaster and save the planet?

In the virtual world of PowerUp, they can.

IBM has launched a free, 3-D online game that challenges teens to help save the planet "Helios" from sandstorms, floods, and "SmogGobs" before natural resources are depleted.

The virtual science game lets multiple players create avatars that race electric-powered buggies across the desert in search of heliostats and junkyard parts to engineer and rebuild wind turbines and solar panels. Players also are challenged to harness water power and make decisions about energy consumption on a planet that faces ecological ruin. They meet in an orientation center to chat with each other, as well as with nonplaying engineers who provide their experience and act as guides.

Accompanying lessons provide fodder for discussion of energy and other topics. An interactive module allows young people to learn about 3-D technologies and how to build virtual worlds.

Two hundred young people, between the ages of 12 and 16, helped create PowerUp, providing input and advice to IBM creators. The TryScience team from the New York Hall of Science worked with the Tech Museum in San Jose, Calif., and the Bakken Museum in Minneapolis on the activities and game content.

The game was launched Friday, as part of IBM's TryScience initiative, at the beginning of Engineers' Week 2008 in the National Building Museum in Washington, D.C. The TryScience initiative and Engineer's Week encourage students to consider engineering and science careers.

"Innovation is the key to competitiveness in today's globally integrated economy, but just when we need it to skyrocket, interest in math and science has been declining in the United States," Stanley Litow, VP of corporate citizenship and corporate affairs and president of the IBM International Foundation, said in a statement. "American competitiveness demands more interest in math and science by students. Virtual worlds and 3-D are an unexplored resource in education. We asked our best researchers to incorporate the use of this technology into traditional educational curriculum."

IBM pointed out that U.S. jobs in science, technology, engineering, and math are forecast to grow 22% through 2014, and computer specialist occupations are expected to grow 30%. At the same time, reports show that American grade school students lag behind other developed countries in science and math.

From "Information Week": here




Nadya JAHAN
SUCCUBUS interactive
nadya.jahan@succubus.fr
www.succubus.fr

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