About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Wednesday 21 March 2007

Getting Serious About Digital Games in Learning

Thousands of users complete your online training...hundreds come back multiple times for the same subject matter... many use your computer-based learning for hours longer than you had ever dreamed. Is this just a corporate learning professional's fantasy, or is someone playing games with your mind?

Actually, the answer to both questions is "yes." Modern "serious games" are making these scenarios happen in corporate learning settings worldwide. As an arguably powerful new item in the learning toolbox, serious games warrant an in-depth look. In this article, we'll review what serious games are, why they work, their value to corporations and where they work best. We'll also give you some tips on how to get started with serious games, and resources to help you along the way.

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Serious Games Portal Site

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