About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Friday 18 April 2008

War for Visual Computing



NVIDIA claims that the GPU is going to make waves into other forms of computing that just graphics: a market dubbed "visual computing" that encompasses things from 3D rendering to video encoding/decoding, scientific and medical simulations, finance, imaging and more. When NVIDIA first introduced the CUDA architecture in early 2007, it was meant for just this purpose: to bring the power of the highly-parallel GPU architecture to applications that can utilize its speed. Intel has spent it's time pushing ray tracer as the future of rendering (you can see articles from Intel's Daniel Pohl here at PC Perspective as well as interviews with top industry minds on the topic) while also saying that both discrete graphics and integrated graphics have a future pointing to its Larrabee for add-in cards and the Nehalem CPU with integrated GPU on die as examples.

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