Virtual worlds such as Second Life will become an indispensible business tool and vital to the strategy of any company intent on reaching out to the video-game generation, one of the world's leading consultancies has said.
McKinsey & Company, the management consulting firm whose observations about corporate behaviour are closely watched, said that virtual worlds were on the cusp of a major expansion - particularly as a way to reach younger customers - and that companies were "ignoring them at their peril."
more ...
------------------------------
Check the latest posts from this blog here.
------------------------------
Serious Games Portal Site
Serious Games Wiki
serious games
About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
Madden NFL 2010 Preview
Friday, 25 April 2008
McKinsey: ignore Second Life at your peril
Subscribe to:
Post Comments (Atom)
1 comments:
so, are we assuming SL is still alive? (Or even a game)
Post a Comment