About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Friday 31 October 2008

Bogost examines the role of video games in 2004 and 2008's U.S. Presidential election

The 2004 election cycle saw the birth and quick rise of the official political video game. While election strategy game have been around since 1981's President Elect, that title and its followers were games about the political process, not games used as a part of that process.

2004 marked a turning point. It was the year candidates and campaign organizations got into games, using the medium for publicity, fundraising, platform communication, and more.

That year, I worked on games commissioned by candidates for president, for state legislature, by a political party, and for a Hill committee. And that was just me -- other endorsed political games abounded, from the Republican Party to the campaign for President of Uruguay.


http://www.gamasutra.com/view/feature/3834/persuasive_games_the_birth_and_.php

http://www.bogost.com/

http://en.wikipedia.org/wiki/Ian_Bogost

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