About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Saturday 1 November 2008

Gundam academy will turn mecha into reality in Japan


For most universities around the world illegal meteor-mining, politically explosive space colonies and wars waged between teenagers in robot battle suits are treated as the stuff of pure fantasy.

For Japan, they are the stuff of high academia.


In an attempt to inject “the most inventive possible thinking” into Japan, representatives of many of its most august universities are to become a “virtual faculty” of the Gundam Academy — the first academic institution based on a cartoon.

Next year dozens of engineers, astrophysicists, doctors, anthropologists, linguists — even town planners — will begin discussing how to convert the science-fiction series Gundam, created by Yoshiyuki Tomino, 66, into reality.

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