About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Tuesday, 28 April 2009

"Happy Night" : serious game about the danger of over-alcohol


The story : you are a secret agent on the field

You name is Jacques Baveur, one of the most efficient agent of the ASPE, the Pan-European Security Agency. You are tailing a dangerous synthetic animal smuggler who seems to be involved in a probably huge scale conspiracy. It’s nearly 22:00, we are the 3rd april 2028, when your tracking brings you to the Happy Night club. The smuggler just gets inside, with a black synthetic poodle on leash. It’s now up to you to expose all the dark secrets lurking at the Happy Night, the new place to be of the local nightlife...

Too much alcohol kills drunkness

Happy Night” is a Serious Game developed by Succubus Interactive, in partnership with the communication agency Double Mixte, on behalf of Nantes Health Department. “Drinking yes, but not too much!” is the message sent to young people (main target: 12-25 years old). Based on the serious game concept, “Happy Night” is a point&clic adventure game used as a tool to pass prevention and sensibilization messages about the danger of over-alcohol and binge drinking. “In order to pursue and enforce the prevention projects settled by the city Health Department, the choice of a serious game became an obvious option regarding the complexity of the subject and the average age of the target audience” reported Nadya Jahan, head of business development at Succubus Interactive.



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