Video games should not just be “fun.” They shouldn’t just serve as “entertainment.” As gamers, we have been present for the birth and adolescence of what may be the single most important and inclusive art form in the history of mankind, and yet all we ever do with that art form is create better and prettier methods of driving fast, shooting accurately, and blowing things up spectacularly. It may seem odd to demand more than just simple entertainment from a medium that has provided us with nothing but for the past thirty years, but an escape from escapism is exactly what the medium needs.
The time has come for video gaming to move beyond a simple diversion, and become something more. Escapism isn’t enough: it’s about time for video games to be disturbing, depressing, timely, political, thought-provoking, and, above all, meaningful.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Wednesday, 11 April 2007
Fun isn’t enough: why video games have to move beyond simple escapism
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