SAN FRANCISCO--The future of games, particularly of games in education, government or industry, might well lie in players' ability to work together to solve problems.
That's the prediction of Jane McGonigal, a longtime developer of alternate-reality games who has now gone to work as the in-house game developer for the Institute for the Future, an independent nonprofit research group that forecasts future trends.
"I'm officially the first person in the world "whose job title includes the phrase, 'I design games from the future,'" McGonigal told the packed house during her keynote speech at the Serious Games Summit of the Game Developers Conference here Tuesday.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Saturday, 7 April 2007
Future games to harness players' collective wisdom
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