Professor James Gee kicked off the 4th Games, Learning, and Society Conference in Madison, Wisconsin with a talk entitled “Beyond Games & the Future of Learning”, citing titles from Portal to World Of Warcraft to explain why games are uniquely suited to create 'passion communities' where learning can thrive.
Gee is Professor of Literacy at Arizona State University and the author of 'What Video Games Have to Teach Us About Learning and Literacy' (2003) and 'Why Video Games Are Good For Your Soul' (2005).
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Wednesday, 16 July 2008
Games Create 'Passion Communities' For Learning
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