About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Sunday, 24 August 2008

Amazon planning to target colleges and universities with a new version of the Kindle



McGraw-Hill Education, for example, publishes 95% of their books electronically as well as in print. But there is no compelling device to read them on. The new Kindle will likely be a large screen version of the original, which is much better suited for textbooks.


http://www.techcrunch.com/2008/08/23/amazon-confirms-student-version-of-kindle/



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