Emily was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated.
She is considered to be one of the first animations to have overleapt a long-standing barrier known as 'uncanny valley' - which refers to the perception that animation looks less realistic as it approaches human likeness.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Wednesday, 20 August 2008
'Emily' will set a new precedent for photo-realistic characters in video games
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