One look at SimCity Societies immediately reveals that namesake or not, it takes the franchise in a whole new direction. For the cadre of loyal fans this comes as a substantial shock, and with good reason. After both critical and retail success with the established design, this departure raises numerous questions, beginning with a very basic "why?"
For the answer we went straight to the top and caught up with Rod Humble, vice president at Electronic Arts and head of the Sims Division. While he stops short of promising a "real" SimCity 5, the glimpse into the world of the Sims development teams he offers gives ample cause to be intrigued by both this project and those to come.
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Thursday, 20 September 2007
SimCity Societies & SimCity DS
Monday, 18 June 2007
SimCity Societies: Thriving on the pain of the masses has never been so much fun
While building your potential hub of the next global superpower, you'll have the new factor of "social energies" to consider, and how you set up your city to manipulate these will dictate the sort of place it is to live in. Depending on how you juggle social factors such as industry, wealth, obediance, knowledge, devotion and creativity within your building schemes, you will have the ability to generate or consume social energy as you see fit, ensuring that your citizens either skip merrily along with the sparkly-eyed, optimistic gait of 1950s sitcom characters, or trudge meaninglessly through a miserable Orwellian nightmare, existing only to serve the state.
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Serious Games Portal Site
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Saturday, 17 March 2007
Open source SimCity in the works for OLPC's XO
Development is underway to create an open source version of the original SimCity for One Laptop Per Child's XO computer -- a.k.a. the $100 laptop.
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Serious Games Portal Site