While building your potential hub of the next global superpower, you'll have the new factor of "social energies" to consider, and how you set up your city to manipulate these will dictate the sort of place it is to live in. Depending on how you juggle social factors such as industry, wealth, obediance, knowledge, devotion and creativity within your building schemes, you will have the ability to generate or consume social energy as you see fit, ensuring that your citizens either skip merrily along with the sparkly-eyed, optimistic gait of 1950s sitcom characters, or trudge meaninglessly through a miserable Orwellian nightmare, existing only to serve the state.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday, 18 June 2007
SimCity Societies: Thriving on the pain of the masses has never been so much fun
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