Georgia State to create island in Second Life that offers guidance on virtual instruction:
Georgia State's "island" will offer educators free instruction on setting up a virtual classroom.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Friday, 11 January 2008
Instructors get help teaching in Second Life
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