When Prof. Jeremy Kemp entered the classroom to find a student transformed into a giant bowl of Jell-O, he didn't bat an eye. "I remember one class when a student arrived in a gorgeous monarch butterfly costume complete with gently fluttering wings and bulging eyes," says Kemp, assistant director of the virtual campus of San Jose State University's School of Library and Information Science.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Saturday, 19 January 2008
A Second Life for Higher Ed
Labels:
Second Life,
virtual worlds
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1 comments:
Hey - thanks for this mention. Be sure to see sloodle.org - the next generation of Learning Management Systems.
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