About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Wednesday, 9 January 2008

What happens when the Ivory Tower meets Web 2.0?

College students of yesteryear had to do their learning in the library and the lecture hall; college students of tomorrow may do theirs in something more similar to Second Life. That's one of the conclusions of a 2007 study of educational technology from EDUCAUSE and the New Media Consortium. Their 2007 "Horizon Report" (PDF) describes six key technologies that its authors believe will make an impact on education in the next one to five years:

* User-created content
* Social networking
* Mobile phone integration
* Virtual worlds for learning
* New forms of scholarly publication, including wikis
* Massively multiplayer educational gaming


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