Virtual worlds are becoming increasingly rich and diverse environments with complex social and economic eco-systems. Science fiction trading game Eve Online is one of the most dynamic worlds, with its own economists helping players get to grips with the intricacies.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Tuesday, 26 February 2008
Virtual and real blur in Eve Online
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