When a pupil develops a game in Thinking Worlds, Caspian’s gameauthoring engine, they engage in metacognition – thinking about their own learning and how a learner playing their game would respond and interpret information. Through Thinking Worlds, Caspian aims to encourage and promote meta-cognition in children; empower children to create resources for other children; enable teachers to create resources for children and investigate the motivating factors associated with games-based learning.
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Serious Games Portal Site
About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday, 12 March 2007
Thinking Worlds - Children Develop Their Own 3D Games
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Caspian,
Thinking Worlds
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