While exergaming has been alive in the commercial consciousness as a hot new video game field for some time, the recent crossing of such ventures into the mainstream medical world indicates that exergaming itself may be on the threshold of a new and dramatic step into the average household. Although some independent exergaming systems have been present on the commercial market, sales have been sluggish, as such commercial ventures fall into a gap between medicine and entertainment.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Tuesday, 20 March 2007
Exergaming Goes Mainstream
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Exergaming
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