Despite its billing as a fundamentally social phenomenon, browsing the web can be a very solitary experience.
Visit a popular website and, although thousands of other people may be using it too, you will get little sense of being part of a crowd.
The only sense you will get is if the site is slow to respond and even that it is just an echo of that greater presence.
But now games are starting to emerge that are explicitly social and use the web as their playing surface. No longer is there any need to venture into an online world such as Azeroth or Hyboria to go on quests, complete missions and go up in level.
Instead, RocketOn, Web Wars Eve and the Passively Multiplayer Online Game (PMOG) let you do it all on the web.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Tuesday, 2 September 2008
The Web Becomes a Gaming Surface
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