About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Monday, 3 December 2007

The Mashing of Virtual Reality, Social Computing

IBM is blending 3-D technologies into Lotus Connections, a harbinger of the convergence between the virtual realm and social networks.

Three-dimensional virtual reality worlds such as Second Life and social networks such as Facebook have been largely chugging along on parallel planes. Now some experts are claiming virtual reality will have a warm, sunny place in social networks for consumers and businesses.

http://www.eweek.com/article2/0,1895,2223530,00.asp

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