About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Monday, 3 December 2007

Military sets sights on virtual world

U.S. military and intelligence agencies are increasingly making use of computer-generated virtual worlds for training, teleworking and trying to predict human behavior.

The capabilities of so-called synthetic world software have increased at a huge rate since they were pioneered for the public by such games as "SimCity" and "Second Life." Now, scientists working for the military and U.S. intelligence want to capitalize on that notion.

http://www.washingtontimes.com/apps/pbcs.dll/article?AID=/20071123/NATION/111230073/1002

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