About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Friday, 11 May 2007

Tiga (UK) research questions value of games courses !

"Very few graduates of 'so-called' games courses are fit for purpose"
Ongoing research by Tiga is questioning the value of videogame courses, with developers informing the association that graduates are leaving education lacking employable skills.

Tiga CEO Fred Hasson likening the proliferation of academic options to the influx of media courses that swamped universities in the early 1990's, as the UK now offers videogame courses at over 80 different institutions.
Tiga is in talks with government departments and helping with a Green Paper to be published later this year looking at changes and opportunities for the UK's creative industries.

"What companies have been telling us is that very few of those graduates that come out of 'so-called' games courses are fit for purpose," revealed Hasson, during a speech at yesterday's Northern Exposure conference.

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