Serious Games is about the use of electronic games, technologies and practices for non-entertainment practices such as e-learning and simulation. This £3 million project includes facilities to support Serious Games research and a cluster of local companies.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Thursday, 22 November 2007
David Wortley: The Serious Games Institute - Building Infrastructure for the Serious Games Sector.
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