About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Sunday, 25 November 2007

Reading, writing and playing The Sims

The door closes with a squeak and a creak. Oh no! Is it locked? Let’s check… No, thank God, you can open it… So now, another go at getting to the ladder. Maybe through this narrow hallway? … No, it’s a dead end.

Fifteen children between the ages of 9 and 11 are staring at the computer screen, mesmerized, as the adventure game Myst III: Exile is played. In the middle of the group sits Tim Rylands, the most popular teacher at the small elementary school Chew Magna, in the village of the same name near the English city of Bristol. Once more he manuevers his cordless mouse to guide the cursor along the dark walls of a hollow mountainside. Rylands then tells his students, “Okay, now write down which way we should go to get to the ladder. What do you come across? What do you experience on your journey?” The only sound heard is the furious scribbling of pens.

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