Most of us have an alter-ego waiting to burst out, and now it can - on the internet, in virtual worlds that are springing up to suit every need and desire. Ian Douglas explores a universe of online possibilities:
http://www.telegraph.co.uk/connected/main.jhtml?xml=/connected/2007/11/18/dlsl18.xml
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Wednesday, 21 November 2007
Get a life, but make it second life
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