About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Tuesday, 13 November 2007

Games that can educate: SimCity donated to OLPC project



Electronic Arts announced yesterday plans to donate the original version of the SimCity computer game to the One Laptop Per Child (OLPC) project so that it can be distributed to schoolchildren in developing countries on OLPC's XO laptop.

The original SimCity game, which won numerous awards and paved the way for an immensely successful franchise, transforms the player into the mayor of a virtual city. The simulation encourages cultivation of problem-solving skills and requires users to plan elaborate city infrastructure and respond to the needs of virtual citizens. The idea of including SimCity on the OLPC XO laptop was conceived by Electronic Frontier Foundation cofounder and OLPC advisor John Gilmore.

http://arstechnica.com/news.ars/post/20071110-original-sim-city-donated-to-one-laptop-per-child-project.html


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