About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Thursday, 18 December 2008

2008 Survey of Educators in Second Life - Will Education Save SL ?



In May of 2008, the NMC conducted its second annual survey of educators in Second Life, provided as
a yearly snapshot of the demographics and activities of educators who are active in Second Life. This year, 358 individuals responded to the survey, a 170% increase from the number who answered in 2007.

http://www.nmc.org/pdf/2008-sl-survey.pdf

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