About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Wednesday, 10 December 2008

Wii bit of fun at Rice University has serious intent

Research into robotic learning systems uses popular gaming system

Why are some people fast learners? Can we teach everybody to be like them? Yes, Wii can.


A Rice University research project recently funded by the National Science Foundation (NSF) is making use of Nintendo's popular video game technology to codify learning systems in ways that can be used in a range of human endeavors, from sports to surgery.

Two Rice professors, Marcia O’Malley and Michael Byrne, are following up on O'Malley's pioneering work using robots to treat stroke victims with a study to map out how people learn physical tasks, with the ultimate goal of programming robots to teach in new ways.

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