About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Friday 26 December 2008

5 stages of Twitter acceptance



70% of users joined in 2008.
20% have joined in the last 60 days.
An estimated 5-10,000 new accounts are opening every day.
The average user has been on Twitter for 275 days.
80% of users have a bio on their profile. (I personally don’t follow users without a bio)
62% have a photo on their profile.
Traffic has grown 600% over the last 12 months.
Total user numbers are between 4-5m with approx 30% unengage


http://www.litmanlive.co.uk/2008/12/5-stages-of-twitter-acceptance/

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