About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Monday, 6 August 2007

Do Sims Work Better than Traditional Instruction?

A pretty important question to ask is, do sims work better than traditional methodologies? Do serious games have a social impact? How do immersive learning simulations compare to classroom lectures, web pages, and books? Do educational simulations actually improve what one knows and what one does?

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