About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Wednesday, 29 August 2007

Want to Make Money in Second Life? It's Harder Than You Think

Making money by starting a business in the virtual world known as "Second Life" has been touted as an economic wave of the future.

But for the moment at least, pulling it off isn't exactly a reality.
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"Second Life" entrepreneurs looking to strike it rich or just make a few extra dollars face a daunting combination of both the traditional problems faced by any small business owner in the "first" world plus new challenges unique to the youthful, Internet-based economy of "Second Life."

These entrepreneurs sell everything from virtual clothes and virtual art to virtual house furniture and virtual tattoos. But stories like that of Anshe Chung -- "Second Life's" first real-life millionaire, who made her money selling land -- are rarities.

Only 145 people made more than $5,000 as "Second Life" entrepreneurs in July; 865 people made at least $1,000. With about 450,000 users logging on each month, such numbers mean that for all the press hype, only a very small fraction of the population is making any significant amount of money within the Second Life world.

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