About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Wednesday, 22 August 2007

Money Trouble in Second Life

Bank run: Concerned about Second Life’s economy, avatars are lining up to withdraw money from a Ginko Financial automatic-teller machine.

There's a long line of avatars waiting to use the automatic-teller machines for Ginko Financial, a virtual bank in the online game Second Life. For more than a week, account holders have been demanding their money back in what some folks are calling a bank run.

Set off by high interest rates and a recent ban on in-game gambling, the bank run could ultimately have a major effect on the game's economy. The theft of approximately $12,000 from the Second Life World Stock Exchange doesn't help matters either.

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