About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Thursday, 16 August 2007

Virtual worlds: The next Facebook?

It's 2020. You get home from work, kick off your shoes and relax -- on your very own tropical island. That night, your friends teleport over with other glamorous guests, all nipped, tucked and primped to perfection, for a hedonistic cocktail party at your five-star beach house, decked out in expensively understated chrome, crystal and fine Italian furniture.

But this is no billionaire way of life. If virtual worlds become the next Facebook phenomenon, experts predict that logging on to a luxury lifestyle could be attainable for all of us -- and we might even spend more money on our online homes than on our real-life surroundings.

With over 30 million users worldwide, 8.5 million photos uploaded each day and 15 billion page views a month, Facebook is undoubtedly the Internet's flavor of the month. But by 2020, virtual worlds may have surpassed social networking sites as the place to spend time online. Experts believe that the draw of 3-D spaces where our avatars can hang out with our friends -- and meet new ones -- may tempt away even the most ardent Facebook addict.

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