About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Friday, 10 August 2007

Gartner Warns Corporations Away from Public Worlds

"Companies that are sensitive to brand issues, as well as social and ethical positioning, must exercise particular caution in uncontrolled virtual worlds, such as Linden Lab’s Second Life," warned Gartner today. The company advised enterprises and brands to investigate "more heavily moderated, targeted alternatives, such as There, Kaneva and Activeworlds."

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