I can crawl inside Mark Krynsky’s head. I can see what music he’s listening to, what he’s reading and watching, who his friends are, where he’s at, what he’s doing. I’ve never met Mark, but I know he listens to U2 and Red Hot Chili Peppers. He recently rented Pirates of the Caribbean. He likes microbrewed beer. The other day, he started his morning with work meetings. And all the information is on one screen.
Krynsky, who lives near Los Angeles, is an early adopter of “lifestreaming,” which is a record of everything he does online, all in real time. “The cool thing about lifestreaming is you get to gaze into people to learn a lot that you might not otherwise know about them,” Krynsky told me. “You get an idea about what’s going with their lives in a way that you don’t have to interact, but you build all this knowledge and information.”
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Thursday, 12 June 2008
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