About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Wednesday, 18 June 2008

Philips Design launches their Co-creation Experience in Second Life

Philips Design has opened the Co-creation Experience in Second Life. Within this virtual experience, Philips Design is exploring new ways to collaborate and engage with Second Life residents. Visitors to the Co-creation Experience stand are invited to register to join the 'Philips Design Friends Group' and participate in collaborative activities aimed at further understanding people's motivations and desired experiences in virtual immersive environments. In addition, visitors to the Co-creation Experience stand can receive free virtual Philips products and learn more about Philips Design.


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