About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Thursday, 5 June 2008

Second Life for corporate America



To save money in these tough times, universities, conference planners and global firms have started holding gatherings for far-flung employees and students in the online world known as Second Life.

Sun Microsystems Inc., a Silicon Valley tech company, has only one rule: Employees should show up looking like humans.

Other companies don't seem to mind if their workers take the form of animals and other entities while they're on the clock.



On a recent afternoon in Second Life, about 20 avatars -- the personalized character each inhabitant of the virtual world adopts -- gathered for a lecture on software development sponsored by Intel Corp. The semiconductor giant planned the event to spark conversation about complex technical topics among employees and others across the globe.

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