Digital and electronic media consumption are up across the board. Teens spent an average of 12.5 hours online in a single week, up from 10.7 hours last year. Tweens are up to 6.5 hours from 5.2 last year.
http://arstechnica.com/news.ars/post/20080620-study-teens-dropping-rags-radio-for-web-games-and-tv.html
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Thursday 26 June 2008
Study: Teens dropping rags, radio for web, games, and TV
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