About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Thursday, 18 October 2007

Forbes on The Future

What happened to the future? Weren't things supposed to be cooler by now, smarter, safer? Raised on a steady diet of science fiction, overzealous politicians and corporate hype, Americans expected to be living in The Jetsons -- but instead find themselves stuck in a scarier version of The Waltons.

The truth is that people simply aren't very good at predicting the future. It was only two centuries ago that we began to think we could do it at all, and we're still learning. Hindsight may be 20/20, but foresight remains largely blind.

http://www.forbes.com/2007/10/13/future-prediction-history-tech-future07-cx_de_mn_1015land.html

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