About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Sunday, 14 October 2007

Neverwinter Nights in the classroom

"Educational computer games--they're not just for five-year-olds anymore," jokes School of Journalism and Mass Communication (SJMC) professor Kathleen Hansen as she navigates around the fantasy world of a computer game called "Neverwinter Nights" in her Murphy Hall office. Hansen, who has taught the Jour 3004 (Information for Mass Communication) course in the school for 25 years, has taken the course in a new direction this semester with the help of "Neverwinter Nights" and a research partnership with Nora Paul, the director of SJMC's Institute for New Media Studies.

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