Think virtual worlds are just for fun? There are real business possibilities that require developing 3-D gathering places where documents, videos and other content can be shared safely and securely. Qwaq showed how it works in a stage demo during Intel CTO Justin Rattner's keynote at the Intel Developer Forum on September 20, 2007.
For more on Intel IDF:
http://www.intel.com/idf/us
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday, 15 October 2007
Qwaq Turning Workplaces Into Secure Virtual World
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virtual worlds
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